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SGD300 Dungeon Siege Project

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Devlog

  • Bird AI and Inheritance
    September 23, 2019 by Ryley D.
    Birds that aren’t real. Introduction The purpose of this backlog task was to create an AI that would represent birds fleeing from the player. I broke the task up into two parts. The first was handli... Continue reading
  • Weapon and Enemy Attributes
    September 13, 2019 by Ryley D.
    Introduction This sprint my focus was re-implementing a weapon data script to instantiate attributes to an enemy rather than a weapon. This meant familiarizing myself with the classes to a point where... Continue reading
  • Brushing Up on Source Control
    September 09, 2019 by Ryley D.
    Brushing up on source control Introduction This week I had to re-familiarize myself with the intricacies of source control, specifically Bit Bucket. Merge conflicts are a serious blocker for developme... Continue reading
  • Json's, Classes, and Strings
    August 20, 2019 by Ryley D.
    Introduction This fortnight I spent my time trying to work on converting JSON files into a class. I spent most of the time doing research and have made some headway but haven't refined the project jus... Continue reading
  • UI Attributes
    August 04, 2019 by Ryley D.
    1
    UI and Attributes in Unity Introduction This semester I'm grouped up with my class in creating a simplified version of Dungeon Siege (2002) . We started by using Trello to breakdown our tasks into man... Continue reading
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