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Devlog
SGD300 Dungeon Siege Project
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Devlog
Bird AI and Inheritance
September 23, 2019
by
Ryley D.
Birds that aren’t real. Introduction The purpose of this backlog task was to create an AI that would represent birds fleeing from the player. I broke the task up into two parts. The first was handli...
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Weapon and Enemy Attributes
September 13, 2019
by
Ryley D.
Introduction This sprint my focus was re-implementing a weapon data script to instantiate attributes to an enemy rather than a weapon. This meant familiarizing myself with the classes to a point where...
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Brushing Up on Source Control
September 09, 2019
by
Ryley D.
Brushing up on source control Introduction This week I had to re-familiarize myself with the intricacies of source control, specifically Bit Bucket. Merge conflicts are a serious blocker for developme...
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Json's, Classes, and Strings
August 20, 2019
by
Ryley D.
Introduction This fortnight I spent my time trying to work on converting JSON files into a class. I spent most of the time doing research and have made some headway but haven't refined the project jus...
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UI Attributes
August 04, 2019
by
Ryley D.
1
UI and Attributes in Unity Introduction This semester I'm grouped up with my class in creating a simplified version of Dungeon Siege (2002) . We started by using Trello to breakdown our tasks into man...
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