UI Attributes
UI and Attributes in Unity
Introduction
This semester I'm grouped up with my class in creating a simplified version of Dungeon Siege (2002).
We started by using Trello to breakdown our tasks into manageable 3-hour tasks and gave everyone the opportunity to work on tasks over time during our sprints. This fortnight I've given myself the tasks of researching ways I can implement different data sets into Unity aswell as working on and understanding health bars.
Goals
- 1. Understand ways data models can be implemented into Unity
- Develop a small document of information regarding data models and recommend to our lead programmer a method of implementing them for our project.
- Create a working health and mana bar inside unity that can parse information that will lower or increase it dynamically (no animations.)
Technologies, Tools, and Resources used
Provide resource information for team members who wish to learn additional information from this spike.
- Health Bars in Unity 3D https://www.youtube.com/watch?reload=9&v=CA2snUe7ARM Accessed 4/08/2019
- https://www.gamasutra.com/blogs/NiklasGray/20181108/330175/The_Story_behind_The_Truth_Designing_a_Data_Model.php accessed: 29/07/2019
- https://www.reddit.com/r/gamedev/comments/1by532/best_way_to_handle_rpg_skills_items_monsters_npcs/ accessed: 29/07/2019
- https://medium.com/@yonem9/create-an-unity-inventory-part-1-basic-data-model-3b54451e25ec accessed: 29/07/2019
- https://youtu.be/4oRVMCRCvN0 accessed: 29/07/2019
- https://developer.mozilla.org/en-US/docs/Learn/JavaScript/Objects/JSON accessed: 29/07/2019
What we found out
To summarize the findings of my research JSON files are an easy to use format for funneling small data files into unity, an SQL system would be easier to sort and manage but isn't necessary based on the size of the project. As such I recommended to the lead programmer we use JSON files to manage our data models within the project.
SGD300 Dungeon Siege Project
A series of small tasks and blog posts about the creation of a small project reminiscent of Dungeon Siege
Status | Prototype |
Author | Ryley D. |
Genre | Adventure |
Tags | Game Design, Unity |
More posts
- Bird AI and InheritanceSep 23, 2019
- Weapon and Enemy AttributesSep 13, 2019
- Brushing Up on Source ControlSep 09, 2019
- Json's, Classes, and StringsAug 20, 2019
Comments
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Awesome post! Keep it up!